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We will post more details later, after our Asia team has a chance to catch a breath. Even more exciting to the team, though, is the momentum we have achieved in the region, and how we will continue to grow our business in the region and beyond.
As a sign of that momentum, DB had an excellent meeting this morning with one of our anchor clients in China, Tencent. Tencent has one Gamebryo-powered game in commercial launch already, and several more in production. Tencent's advanced casual racer "QQ Speed" is one of the most popular games in China; the QQ Game platform enjoyed peak concurrent users of 3.8 million this last quarter. Look out, WoW!!!
Tencent is looking forward to growing the relationship with us, as are so many of our customers in Asia.
We also have a number of new clients in Asia, even having sold multi-SKU console licenses in Japan (where our critics said we would gain no traction) this past quarter.
Gamebryo: Becoming the de facto standard in Asia.
2 comments:
Congratulations John, DB, Val and Lissa for an excellent job this quarter! It's been a lot of fun reading about your successes and seeing pictures of DB all dressed up :-).
QQ Speed did 3.8 million? Fantastic! Such a fun game, it deserves it!
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